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This book was just written to help a person who has very little computer knowledge. It helps you download and install virus software, helps speed up your computer, create folders, enter safe mode, fix the Blue Screen on Windows XP, tells you how to search and access your start menu using Windows 8.
&>standalone product; MasteringEngineeringÂ® does not come packaged with this content. If you would like to purchase both the physical text and MasteringEngineering search for 0134123832 / 9780134123837Computer Systems: A Programmer's Perspective plus MasteringEngineering with Pearson eText - Access Card Package, 3/e
Package consists of:
MasteringEngineering should only be purchased when required by an instructor.
For courses in Computer Science and Programming
Computer systems: A Programmer's Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer's perspective, this book strives to teach readers how understanding basic elements of computer systems and executing real practice can lead them to create better programs.
Spanning across computer science themes such as hardware architecture, the operating system, and systems software, theThird Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for readers to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity.
This book focuses on systems that execute an x86-64 machine code, and recommends that programmers have access to a Linux system for this course. Programmers should have basic familiarity with C or C++.
Also available with MasteringEngineering
MasteringEngineering is an online homework, tutorial, and assessment system, designed to improve results through personalized learning. This innovative online program emulates the instructor's office hour environment, engaging and guiding students through engineering concepts with self-paced individualized coaching With a wide range of activities available, students can actively learn, understand, and retain even the most difficult concepts.
Students, if interested in purchasing this title with MasteringEngineering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
More than just a quick-fix manual for the do-it-yourselfer, this book covers all aspects of small business computing. TheHandbook of Computer Troubleshootingis a complete guide for solving the most typical problems most users will encounter. Both the neophyte and experienced user will find helpful tips to solve the more irksome, yet common, problems. Topics covered include: Hardware * Graphics Software * The Internet * Ergonomics * Keyboards * Networks * Company Addresses * Utilities Software * Educational Software * Printers * Monitors * Security Threats * Web Sites * and much more.
Broadband Fixed Wireless Access provides a systematic overview of the emerging WiMAX technology, and much of the material is based on the practical experiences of the authors in building new systems. This material will be of significant interest to network architects and developers of broadband fixed wireless access products. With the advent of the IEEE 802.16 standard (has the standard or any part of it been adopted or is likely to be adopted soon?) and next generation equipment, this technology has been growing in interest. The authors discuss applications at microwave frequencies between 2 and 11 GHz that could be attractive options for operators without an existing access infrastructure for reaching end users. This introductory volume demystifies the technology and provides technical exposure to the various system trade-offs. Additionally, the book features the following highlights:
- Detailed modeling of broadband fixed wireless access propagation channel, including new measurements for its time variation
- An extensive overview of the IEEE 802.16 standard
- A tutorial on implementation challenges for WiMAX terminals
- Discussion of the suitability of various multi-antenna techniques
- Elaboration of various techniques, i.e. autodirecting antennas, bridging with WLAN, and multi-hop networking, that can be used to reduce the cost of ownership of a WiMAX network for an operator
The authors cover a wide range of topics, from network deployment to implementation of terminals. Wireless professionals will gain a head start from the information on WiMAX technology. This is a must read book when starting with broadband fixed wireless access.
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.
As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as 'modding', and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
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