Cool PC Parts
Foundation of logic historically dates back to the times of Aristotle, who pioneered the concept of truth/falsehood paradigm in reasoning. Mathematical logic of propositions and predicates, which are based on the classical models of Aristotle, underwent a dramatic evolution during the last 50 years for its increasing applications in automated reasoning on digital computers. The subject of Logic Programming is concerned with automated reasoning with facts and knowledge to answer a user s query following the syntax and semantics of the logic of propositions/predicates. The credit of automated reasoning by logic programs goes to Professor Robinson for his well-known resolution theorem that provides a general scheme to select two program clauses for deriving an inference. Until now Robinson s theorem is being used in PROLOG/DATALOG compilers to automatically build a Select Linear Definite (SLD) clause based resolution tree for answering a user s query. The SLD-tree based scheme for reasoning undoubtedly opened a new era in logic programming for its simplicity in implementation in the compilers. In fact, SLD-tree construction suffices the need for users with a limited set of program clauses. But with increase in the number of program clauses, the execution time of the program also increases linearly by the SLD-tree based approach. An inspection of a large number of logic programs, however, reveals that more than one pair of program clauses can be resolved simultaneously without violating the syntax and the semantics of logic programming. This book employs this principle to speed up the execution time of logic programs."
Dynamic programming has long been applied to numerous areas in mat- matics, science, engineering, business, medicine, information systems, b- mathematics, arti?cial intelligence, among others. Applications of dynamic programming have increased as recent advances have been made in areas such as neural networks, data mining, soft computing, and other areas of com- tational intelligence. The value of dynamic programming formulations and means to obtain their computational solutions has never been greater. This book describes the use of dynamic programming as a computational tool to solve discrete optimization problems. (1) We ?rst formulate large classes of discrete optimization problems in dynamic programming terms, speci?cally by deriving the dynamic progr- ming functional equations (DPFEs) that solve these problems. A text-based language, gDPS, for expressing these DPFEs is introduced. gDPS may be regarded as a high-level speci?cation language, not a conventional procedural computer programming language, but which can be used to obtain numerical solutions. (2)Wethende?neandexaminepropertiesofBellmannets, aclassofPetri nets that serves both as a formal theoretical model of dynamic programming problems, and as an internal computer data structure representation of the DPFEs that solve these problems. (3)Wealsodescribethedesign, implementation, anduseofasoftwaretool, calledDP2PN2Solver, for solving DPFEs. DP2PN2Solver may be regarded as a program generator, whose input is a DPFE, expressed in the input spec- cation language gDPS and internally represented as a Bellman net, and whose output is its numerical solution that is produced indirectly by the generation of solver code, which when executed yields the desired solution."
Automatic Quantum Computer Programming provides an introduction to quantum computing for non-physicists, as well as an introduction to genetic programming for non-computer-scientists. The book explores several ways in which genetic programming can support automatic quantum computer programming and presents detailed descriptions of specific techniques, along with several examples of their human-competitive performance on specific problems. Source code for the author's QGAME quantum computer simulator is included as an appendix, and pointers to additional online resources furnish the reader with an array of tools for automatic quantum computer programming.
What is computer art? Do the concepts we usually employ to talk about art, such as a meaninga (TM), a forma (TM) or a expressiona (TM) apply to computer art?
A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as a interactivitya (TM) and a usera (TM).
Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.
How do you connect with the digital world? Your computer is the machine that gets you there. Discover what digital content is and how it's made, stored, and used.
Cool PC Parts Articles
Cool PC Parts Books
Cool PC Parts