This book is a practical guide on how to create artwork for computer games - a burgeoning area in which thousands of artists are hired each year.
"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." -Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.
"Computer Science Applications: Object Oriented Programming "is a comprehensive anthology of reference articles for first and second semester Computer Science courses. These articles, drawn from a wide variety of sources and experiences, include detailed discussions, explanations and examples that deliver an engaging learning experience for students. Using high-level concepts, rather than simply focusing on the syntax of Java, this text delivers a complete and in-depth coverage of all the essential topics typically found in the CS1 and CS2 syllabi."Computer Science Applications" is divided into seven sections, each prefaced by an overview of the topic:
Joslyn A. Smith graduated from The Mico Teachers' College, Jamaica, in 1973. He furthered his studies at Central Connecticut State University, USA, where he earned his BS and MS degrees in Mathematics in 1983. He also earned an MS degree in Computer Science from the University of New Brunswick, Canada in 1994. Mr. Smith then joined the staff at the University of the West Indies, Jamaica where he lectured in Computer Science for 14 years. He currently teaches Computer Science at Florida International University (FIU).
From the man who has played them all, take inspiration from the examples and tips Liam gives to enhance any Drama inspired group to further their confidence and ability. Plain and simple, this book makes drama classes fun, innovative and adventurous for the imagination.For anyone wanting ideas for Drama inspired classes, this book has it all - great ice-breakers, confidence builders and imaginative ideas.
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